In many ways devs are probably the unique exception since they don't really need training like other jobs (such as a call center agent), more like a good senior dev to keep things on track when issues come up.Īlso, I'm tired of seeing potentially great games being held back by small teams with zero vision. All the devs I know in real life were the least impacted by covid. You don't need "to train" them in the office, they can work from home if you give them the resources they need. Not to mention the fact that programmers / devs are actually the perfect examples of work from home scenarios. The gaming market isn't new, there are of hundreds of thousands of devs everywhere with a lot of talent behind them. With that kind of money the development schedule should be picked up considerably. Valheim is in Unity using C# from what I recall and honestly there's crap ton of Unity devs out there. You don't hire a dev to work in python if he has never worked in python before. The devs weren't so much "trained" as they were selected based on what software they worked on in the past and how long they took to adapt to new situations. Having worked at a software company years ago (I wasn't a dev, I was in the marketing team but they worked close with us so we can actually understand what they were working on) all new dev interviews were done not by HR but by senior devs themselves. Judging them in how long their first update took is thus quite shortsighted to be honest. So slower updates in the short run for faster updates in the long run. So you could say that the game being so successful is the very thing that slowed development down, because this success allowed them to really scale up their team. Worse, the bigger they try to scale their team the longer it would have taken them to get this latest update out of the door in the first place! 100m euro in sales is completely irrelevant when it comes to how much time it takes to scale up your team from a really tiny one to something bigger as you stay bottlenecked by things like training your new employees. Yes it took them a long time to get their big first update out of the door, yes it didn't have all that much content, but that's to be expected if you look at where their team was at launch. You do realise in the case of Valheim that they had a tiny dev team when they became a succcess, right? And that hiring and training new developers costs time, cutting into actual development time. Valheim-y type of game where content updates are promised and only 1 gets delivered per year (despite valheim making close to 100 m EUR in sales in 2021). I don't agree with painting all developers with one brush based on the release cycle which most(all?) games go through. Some of the games many of us bought left EA in condition which doesn't warrant calling it a "release", some are in EA for years and are getting better and better, some got abandoned in EA. Similarly with Empyrion, ARK, Colony Survival, Space Engineers, ECO and countless other. On example of Stationeers, pretty much all of the systems were revamped and often rebuilt from scratch, game is still amazing and being updated often. Would i be happier if they continued development? Yes. Mostly negative reviews deter future buyers but i had lots of fun with it. It's unfinished, it's not very exciting but the one thing i got it for, which is building massive and complex structures, works well and i often go back to it. Personally I've decided to not support any game unless it actually gets released, no pre orders, no early access, no betas, release the product and then I'll support it with my money.įor example Medieval Engineers was abandoned but despite being in perpetual Early Access, it does scratch that itch when it comes to building and a bit of mechanics+automation. Pretty sure one can find many other games fitting the same "early access" issue. See 7 days to die as another scummy example. Most of them fade away into nothingness or promise too many things at once and realise they can't deliver and turn into this Valheim-y type of game where content updates are promised and only 1 gets delivered per year (despite valheim making close to 100 m EUR in sales in 2021). There's about 1000 early access titles with terraforming, building, hunting, exploration that are trying to be the next "Minecraft".
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