File | Save SelectedĪllows you to save only the currently selected object or objects in the workspace as a. This is particularly useful, for example, when you come to a point where undoing will become a problem if further work does not pan out, or for saving a model or lighting set up as a template. An OS Save File dialog will come up allowing you to specify the path and file name to be saved. If it is a previously existing file, it will save to that file, permanently incorporating any changes you have made since loading it. If the model is new, an OS Save File dialog will come up allowing you to specify the path and file name to be saved. Note that implicitly always merges if you want to add an non-native format model to your scene. Then after doing a you can merge the lights into your current scene. If you create a lighting environment you are particularly fond of, delete all the non-light objects from the scene and do a. One handy use for the Merge command is to load up a previously saved set of lights. wings file returns the error message: “Read failed: no such file or directory”. Therefore, trying to bring in anything but a. The All Files option will only load a native Wings 3D file such as one with the wrong extension (or no extension). wings file, but the option All Files is available. When invoked, the OS File Open dialog appears. File | Merge (Ctrl+L)Īdd and merge the contents of another. If you cancel at this point, Wings 3D will keep what was in your workspace, otherwise all objects in your workspace will be deleted before the requested file is opened. You can then navigate to your file and load it by typing in the name or double clicking on it from the list of available models. If you answer No, Wings 3D will present you with your OS File Open dialog. If necessary, Wings 3D will ask if you want to save the state of your current model. If you answer No, Wings 3D will delete all objects in the current workspace. If you are already working on a model, Wings 3D will ask if you want to save the state of your current model. Default when starting the program, giving you a clear workspace to work in. File | New (Ctrl+N)Ĭreate a new, empty model space. The File Menu contains file handling operations, most of which are common to almost all applications, but some are specific to Wings 3D.Įach option is described in its own section below.
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